FLAG RULES :
THE FIELD: 40 YDS X 26 YDS.
MARKERS ARE PLACED AT THE GOALS AND MID FIELD. MARKERS ARE PLACED AT BOTH 5 AND 15 YARD LINES.
MOUTH PIECES ARE MANDATORY AND A SOFT CUP IS RECOMMENDED.
FLAGS ARE TO BE A 2 FLAG BELT WITH VELCRO ATTACHMENT (APROX 12"). THE FOOTBALL USED IS A K2.
THERE IS A (10 MIN ) BREAK AT HALFTIME TO ALLOW THE CHEERLEADERS TO PERFORM..
EACH TEAM WILL CONSIST OF 8 PLAYERS.
GAME: PLAY WILL START ON THE 5 YARD LINE ON THE FAR END OF THE FIELD. THE TEAM IS
ALLOWED 4 ATTEMPTS TO CROSS MIDFIELD MARK AND GET A FIRST DOWN, THEN YOU ARE ALLOWED
4 MORE ATTEMPTS TO GET INTO THE END ZONE. SHOULD THE ATTEMPTS NOT BE SUCCESSFUL THE
OTHER TEAM TAKES THE BALL STARTING AT THE FAR 5 YARD LINE. THE LEAGUE WILL SUPPLY 2
REFEREE PER GAME.
**ALL DEFENSIVE PLAYERS MUST START 5 YARDS BEHIND THE LINE OF SCRIMMAGE, EXCEPT
**WHEN THE OFFENCE IS INSIDE THE 5 YARD ZONE OF THE MIDFIELD OF END ZONE, THEN RUSHERS
CAN START 2 YARDS BEHIND THE LINE OF SCRIMMAGE.
**THERE IS NO BLOCKING, ARMS ARE TO BE DOWN AT THE SIDE OR IN FRONT OF THE BODY.
** A FUMBLE IS A DEAD BALL AT THE SPOT IS THE
FUMBLE AND A LOSS OF DOWN EXCEPT WHEN A FUMBLE OCCUR DURING A SNAP FROM THE
CENTER TO THE QUARTERBACK UNDER CENTER IT MAY BE PICKED UP AND PLAY MAY CONTINUE.
** IF A FLAG FALLS OFF ON ITS OWN, PLAY WILL CONTINUE UNTIL DEFENDER TOUCHES THE BALL CARRIER.
PENALTIES:
OFFENCE: HOLDING , BLOCKING PUSHING, TRIPPING AND FLAG GUARDING : 5YARD FROM LINE OF SCRIMMAGE
DEFENSE: TRIPPING, TACKLING, PUSHING OR HOLDING: 5 YARDS FROM THE LINE OF SCRIMMAGE
TEAM FLAGS MUST BE APPROVED BY THE LEAGUE PRIOR TO THE GAME. FLAGS WORN ARE TO BE
A CONTRASTING COLOR FROM THE UNIFORM SO THEY ARE EASILY
TIME: EACH GAME WILL CONSIST OF 2 (25 MIN ) HALFS AND A ( 10 MIN ) HALFTIME. THE CLOCK WILL BE A RUNNING CLOCK IN EACH HALF.